Living Arch Meat Brain (L.A.M.B.)

Level

KXP

Psi
mMG SU

1

0.3

6-- --

2

23.1

7-- --

3

77.2

83- --

4

101.3

94- --

5

661.7

A5- --

6

1076.4

B62 --

7

1563.1

C73 --

8

2193.8

D84 --

9

2960.5

E95 --

10

3753.2

FA6 1-

11

4545.9

GB7 2-

12

5338.6

HC8 3-

13

6131.3

ID9 4-

14

6924

JEA 5-

15

7716.7

KFB 61

16

8509.4

LGC 72

17

9302.1

MHD 83

18

10094.8

NIE 94

19

10887.5

OJF A5

20

11680.2

PKG B6

21

12472.9

QLH C7

22

13265.6

RMI D8

23

14058.3

SNJ E9

24

14851

TOK FA

25

15643.7

UPL GB

26

16436.4

VQM HC

27

17229.1

WRN ID

28

18021.8

XSO JE

29

18814.5

YTP KF

30

19607.2

ZUQ LG

31

20399.9

[VR MH

32

21192.6

\WS NI

33

21985.3

]XT OJ

34

22778

^YU PK

35

23570.7

_ZV QL

36

24363.4

`[W RM1

Requisites:

Con 19, Int 30, Wis 25, Chr 19,

3 Class Slots

Alignment:

any

HD/level:

1d6

Weapon Prof.:

& 2+level/3

To Hit Table:

&--1

Groups:

Conc, Psi

Complexity

CF=5, GF=5

 

 

Saving Throws:

 

Fort:

level+8

Reflex:

level-1

Will:

level+10

 

Gets +1M action. You cannot use P actions at all. You have no limbs. You Fly at LVL*3" (D).

PSPs = LVL*100. You get your (Int bonus)*LVL SL's in progression.

Enemies require a +LVL*2 or better weapon to hit you.

You may "material component" psionic powers, by spending 1V action.

Level N (every level): +1 psionic frequency this class can pick from. You do not need to spend research points to learn a frequency.

Level 1 ¶: Can use High Frequency Sampling, treat this as one category higher (if you use a minor, you get a major ability.)

Level 1: Sustain Int

Level 1: 1M, Eat a slain or helpless creature, 1/reset: It is Erased from the chalkboard; you gain one of it’s abilities permanently (similar to how Uncommoner3 works)(I don't know how you do this without a mouth but whatever).

Level 1: When casting (or choosing to channel) a power, you may spend N powers of that SL to get N times the effect, with a maximum multiplier of LVL. Halve the N in cost if you are specialized in the frequency.

Level N (every level): +1 instance of Exc Int for this class. This is not optional, you must take this, even if your Int bonus would go down. Bonuses for Int levels are in the table below. Your number of Nonweapon proficiencies is (Int score)*((# Exc Int instances)+2)/2.